Super Wrestle Angels
The Super Wrestle Angels Page
This is the main screen you will see while in a match. Well, except maybe for the ZSNES in-game clock.
Wrestler Portrait/Name
HP/Arm HP/Leg HP
Wrestler Stats - The top row of numbers show how good the wrestler is at executing that type of maneuver. The five numbers correspond to the five basic card types. The bottom row is the wrestler's defense against that type of move. The set of bars represent the character's four basic attributes (Strength, Recovery, Strike, Jump).
Ring area - This shows where the wrestlers are within the ring, or out of the ring. Doing a suplex, etc while near the ring edge could throw the opponent out of the ring. Also, choosing to go for the ropes when in a hold will result in less damage when you are next to the edge. How packed the crowd is shows how full the arena is (management mode only).
Command Line - Press up or down before you select your card, and your wrestler will do this after she performs whatever card you choose, but only if your card goes off.
Tag in partner
Pin opponent
Try to pin opponent, then tag in partner
Climb back into the ring
Climb into the ring, then tag in partner
Card Types
Below is a list of the different card types, and the possible moves associated with them. Different wrestlers know different moves. In management mode, you can train them to learn specific maneuvers, etc. Click on the Japanese name to get a picture of the move.
I've tried to simply translate the moves, but in the cases where I have no clue I've just listed it as what it looks like.
Grapples
Arm Whip
Body Slam
Full Nelson Suplex
Brainbuster
Back Drop
Uranage
Northern Lights Suplex
Capchude
German Suplex
Japanese Ocean Cyclone Suplex
Submissions
Sleeper Hold
Wakigatame
Boston Crab
Cobra Clutch
Chicken Wing Armlock
Leg Lock
Stretch Plum
Sasorigatame
Facelock
STF
Strikes
Elbow
Slap
Lariat
DDT
Roundhouse
Piledriver
Backbreaker
Northern Lights Bomb
Power Slam
Powerbomb
High Risks
Dropkick
Rolling Savate
Leg Drop
Jumping Knee
Shoulder Block
Enzugiri
Frankensteiner
Missile Kick
Wheel Kick
Moonsault
Plancha
Misc
Back up(Moves back, even in or out of the ring)
Provoke(Lowers opponent's stats)
Small Package
Dirty Move
Foldover Pin
Victory Roll
Chair Shot
Ringside Smash
Inner Drive(Raises own stats)
Tag Team Maneuvers
Drop Kick
Back Drop
Piledriver
Powerbomb
Special Move
Each wrestler has a special move(which is a normal move that does a lot more damage), and with this card she can either perform that move, or heal back some hp. Either way, this card will have priority over almost any other card.
Ok, here we have the main screen you'll see in management mode. Obviously, to get this far, you have to answer some other startup questions, such as:
# of players
Game length in years
Easy/Medium/Hard
Organization picture and name of Organization
Computer opponent(s)
Anyway, the different buttons.
Personnel - Dealing mostly with recruitment and dismissal of characters.
Train - This is where you train your wrestlers.
Management - Anything having to do with the organization itself.
Guidance - Dealing with your individual characters.
Challenge - Send up to 3 wrestlers to a different organization for 1 card.
Info - Compare organizations and wrestlers.
End Turn
AP - Your currency for the game.
Personnel Menu
Scout - Scout for new talent. Decide how much AP you want to spend trying to find them.
Recruit - Recruit current wrestlers. Decide which organization you want to recruit from, or if you want to recruit free wrestlers, then decide how much to spend.
Overseas - If you have a foreign organization on your side (Management Menu), you can send one of your wrestlers to train with them. Selecting this option again will bring them back.
Vacation - Costs 100AP and you can't run any cards that month. Can help deal with Morale/Reliability issues, though.
Mask - Costs 30AP, choose who you want to give it to, then choose the mask. Top line is Alignment change, the bottom is Popularity change.
Sell Belts - Return a belt you control to its original organization.
Dismiss - Remove a wrestler, who moves to the free wrestler list.
Training Menu
Manual - Choose the wrestler, and it takes you to the training screen for that wrestler. Each wrestler has her own limit on the AP spent training each turn.
Auto - Automatically buys every wrestler's endurance to the maximum.
Management Menu
Training Hall - Buy or sell additions to the gym. Buying a bigger training hall allows you to spend more AP on training each turn.
Foreign Organizations - Allows you to cooperate with IWWF, EWA, etc. Costs as much as it says it does when you select which organization to partner with.
Sign Location - Raises popularity in that location.
TV - TV broadcasting contract. Televises your matches, which raises popularity in ALL locations.
Guidance Menu
Interact - Allows you to interact with one wrestler. Admire/Scold will raise/lower Alignment, while encourage raises morale.
Special Training - Allows a single wrestler to be able to spend more AP on training this turn. There is a chance she might be injured instead, however.
Information Menu
I'll get back to you on that one.